Wednesday, August 19, 2009

Ecotect

Link to article: http://ecotect.com/products/ecotect


Ecotect is an anlysis program that allows architects to simulate the lifecylce of a building.

Energy sustainability, accoustic properties and lighting levels can all be explored through 3d modelling.
Ecotect is not a Cad program but is capable of simple 3d modeling. Cad files can be imported from other software to anylyse more complex structures.

PhotoModeler

Software that creates 3D images from uploaded digital photos.


tutorial video


Process:

Upload photos
Choose points based or shape based project
Use software tools to trace different views of the object
Apply material, The software generates material from photos
Scale and rotate
Object can then be saved as dxf and used in other Cad/Cam/Cae programs

references

References:

Alan Walford, A New Way to 3D Scan, Photo-based Scanning Saves Time and Money, Eos Systems Inc, viewed 19th August 2009, http://www.photomodeler.com/downloads/ScanningWhitePaper.pdf

Wikipedia, Frank Gehry, viewed 19th August 2009 http://en.wikipedia.org/wiki/Frank_Gehry

Gehry Technologies home page, viewed 19th August 2009,http://www.gehrytechnologies.com/index.php?option=com_content&task=view&id=97&Itemid=211

Martyn Day, Architect Frank Gehry Finds CAD a Boon to Art and Business, February 23, 2004 , Cad digest, viewed 19th August 2009, http://www.caddigest.com/subjects/aec/select/022304_day_gehry.htmWikipedia,

IGES, viewed 19th August 2009, http://en.wikipedia.org/wiki/IGES

Wikipedia, Building Information Modeling, viewed 19th August 2009, http://en.wikipedia.org/wiki/Building_Information_Modeling

Wikipedia, CATIA, viewed 19th August 2009, http://en.wikipedia.org/wiki/CATIA

Wikipedia, Computer-aided design, viewed 19th August 2009, http://en.wikipedia.org/wiki/Computer-aided_design

Wikipedia, Computer-aided manufacturing, viewed 19th August 2009,http://en.wikipedia.org/wiki/Computer-aided_manufacturing

Wikipedia, Computer-aided engineering, viewed 19th August 2009, http://en.wikipedia.org/wiki/Computer-aided_engineering

SHoP home page, viewed 19th august 2009, http://www.shoparc.com/#/home

Jessie Scanlon, Frank Gehry for the Rest of Us, viewed 19th August 2009, http://www.wired.com/wired/archive/12.11/gehry.html

Tuesday, August 18, 2009

A New Way to 3D Scan

Link to article: http://www.photomodeler.com/downloads/ScanningWhitePaper.pdf

Uses digital camera and software
typically done with laser scanner
white light scanner uses projection patterns and cameras

Photo based scanning:
matches sampled patches from two or more photos
take photos and load
accuracy and resolution depends on many variables
most mobile
widest range
cheaper


Frank Gehry

Frank Gehry

A Canadian born architect who is currently based in LA, Frank Gehry can be seen as a significant figgure in moderen architecture.

Frank Gehry was the first to use Catia in the field of Architecture borrowing the software from aerospace industry.

Gehry Technologies

Frank Gehry now sells his own 3d modelling software for acrhitectural practices around the world to use. The Digital Project (TM) is built around Catia and consists of two primary programs; Designer and Viewer. The software packages had Cad/Cam/Cae and Bim for total digital design, fabrication and management.

Architect Frank Gehry Finds CAD a Boon to Art and Business


Frank Gehry admits he had no knowledge of computers when he went to Dassault for help. Gehry was having trouble conveying a complicated design proposal to the contractors when a new colleague suggested the digital world may be able to help. The relationship that resulted with Dassault made the complicated structural form of the Guggenhiem museum in Bilbao and the Walt Disney Concert Hall in LA possible. The use of Catia made it possible to analyse complex shapes before building them helping to keep projects within a budget.

Gehry believe that the technology offered through catia would ultimately give the architect greater control of the finished product. The more precise the construction documents the more accurate bids can be during the tender process which means less changes need to be made to keep the project with in budget.

Gehry company mixed his original design process of design sketches and physical models with the opportunities made possible by new technology to create their own unique design style. The fish sculpture in Barcelona became their first paperless project. Alias software defined the fish surface as a grid of polygons. Catia model lead to 3d model from laser cutter perfect.

Gehry's office believes that Catia allows for faster and more accurate information exchange between architect, engineer and contractor.

Frank O. Gehry & Associates, Inc.

Design Process:

Model are used to explore form and function
Full scale models explore materials
brief and budget further evolve design
models scaned into digital form
digital model goes to contractor for costing


Gehry's construction knowledge teamed with 3D modeling technique puts Gehrys firm at the forefront of technology.

"CATIA with complete numerical control could define surfaces utilizing descriptive geometrical mathematical formulas that could be applied by steel fabricators to build the sculpture"

Walt Disney Concert Hall:

limestone cladding
catia controled budget and design
built paper model
a Firefly optical digitizing system scaned model into digital form
Catia rationalised curves
physical model milled
digital model given to contractor
Prague Concert Hall:

FOG/A First entirely 3D modeled building
complex form glass concrete and steel
Catia and Cad tools
Shop drawings
1/3 drop in budget

Guggenheim Museum:

Catia model
transfered to Cad to make working drawings
Catia model NC milled to test

Catia:
relationship contractors subcontractors and suppliers
increase responsibilities
accuracy reduces budget and risk
material specifications have not changed
complex design possible

IGES

(Initial Graphics Exchange Specification)
Allows the exchange of digital information between software.

Firefly optical digitizing system
A 3d scanning tool
















Saturday, August 15, 2009

BIM

BIM

(Building information Modeling)

Refers to software that can generate and collate information about a building through out it's life cycle. Storing information on everything from tap manufacturers and specifications to maintenance history. The software is also capable of simulating the lifestyle of a proposed project. Architectural, structural, environmental, acoustics, electrical and hydraulics can enter all relevent information into the model making it as detailed as possible.




Catia

Catia

Catia (computer aided three dimensional interactive application) was created in France in the seventies by Dassault Systems to develope their Mirage fighter jet. Now days it is used world wide in several industries including architecture, aerospace, automotive and shipbuilding. It combines cad,cam and cae software into one program. Frank Gehry took advantage of this technology to design iconic buildings such as the Guggenheim museum and the Walt Disney Concert Hall.

These buildings are well documented and internationally recognised they were also extremely expensive buildings to produce. SHoP proposes to use similar technology to create a 100% digitally designed and fabricated building at a much more modest budget. They claim that it is the use of less expensive software will allow them to achieve this...

Cad
(computer aided design)
Refers to the use of computer software to design and document objects. It is used in several industries including architecture, aerospace, automotive and shipbuilding. This technology allows the user to create 2d or 3d representation of a building proposed or existing. Computer aided design software is used in architectural firms around the world making the drawing board out dated and obsolete

Cam
(computer aided manufacturing)
Refers to the use of computer software to manufacture/prototype objects that have been designed on the computer. It reduces the cost of production because it is faster, more accurate and minimises waste. Cam software also reduces labour cost and allows for mass production. SHoP are going to use Cam software to digitally fabricate their camera obscurra project proposed for the village of greenport.

Cae
(Computer aided Engineerin)
Refers to the the use of computer software to analyse, simulate and diognose designs in the virtual world. Cae software allows designers to analyse structural, thermal, accoustic and lighting prooperties of a proposed design.

Catia

Catia

Cad

Cam


Cae

Monday, August 10, 2009

SHoP

Home Page

Sharples Holden Pasquarelli

Link to website

SHoP are a young new York Architecture firm who are currently working on a 500 million dollar redevelopment of Manhattans East River Waterfront. The proposed Camera Obscura 'dark room' has a modest proposed budget of $185, 000 but it can boast that it will be the 1st 100% digitally designed and computer fabricated building. This means that it will be modeled in 3d software, the parts laser cut and sent to site to be assembled.

Frank Gehry pioneered the use of this technology in 1990 when he built the Guggenheim museum and the Walt Disney Concert Hall. Without this technology neither of these buildings would have been possible.

SHoP wants to use the technology to lower the cost of building unique, customised architecture by streamlining the process and lowering labour costs. Their projects are process driven, based on information from suppliers and parameters of materials. They are looking at the building industry in a whole new light.

Catia the extremely expensive software originally designed for the aerospace industry has been shunned for the much cheaper and more accessible Rhino in an attempt to drastically drop the price of these on of a kind buildings.

SHoPs revolutionary ideas are not without risk as they are forced to take on legal responsibilities for the construction of their buildings.

Other projects include:
* Undulating wooden bench
* A museum
*Porter House
* Rector street pedestrian bridge
* Lounge for Virgin at JFK airport.

What is animation?

Definitions of animation on the Web

* Architecture is not alive, it does not need food/water/shelter and air. Landscape architecture is alive.
* Architecture can not grow by itself. Landscape architecture will grow needs water, air and sun.
*Architecture can be described as alive and vigourous but it is not.
*A rapid sequenece of images could be projected onto a building to create animation. Architecture can be designed to be looked at while in motion creating an animated affect.

Architecture is not animation but can be inspired by animation or aspire to mimic animation.

The Rasin Building, also known as the Dancing House or the Fred and Ginger Building, designed by Frank Gehry in Prague, Czech Republic.
Again it appers as though the building was in motion and has been frozen in time. It was designed to look like a dancing couple.

Frank Gehry


Frankl Gehry, Guggenheim Museum, Bilbao

Totally organic in form, designed to appear random, a moving object frozen in time.

The light reflecting of this carefully designed building is ever changing/ evolving. Animated.

Frank Gehry, Walt Disney Concert Hall, LA
Similar building, organic, evolving, morphing.
Inspired by an animation ... Fantasia


Architecture in Motion

Amazing digital images you'd swear they were photos

What other structures/buuildings were designed to be moved around?


Le Corbusiers, Villa Savoye, 1929


The villa was designed to be a machine for living in... a concept siminlar to that of archigram.

It was also designed to be architecture in motion/ animmation. The building itself is static it does not move or change but it was designed around the experience of moving around and through the spaces.


Sunday, August 9, 2009

Melbourne Gateway













The Melbourne Gateway.
Architecture that was designed to be viewed by a moving vechile. Animation in architecture. Stationary structure, the viewer moves.

Cardiff Bay Opera House





























Greg Lyn


Lebbeus Woods

Ad Infinitum

SERPENTINE GALLERY PAVILLION, UK, LONDON, 2006













Rem Koolhass - OMA
The helium inflated roof allows the building to change/evolve. A building in motion; animation in the built form. At night the inflated volume is illuminated from the inside changing the appearance of the structure again.



1990 House


Ad Hox


Auto Environmet


Suitsaloon


Blow-Out Village


Cuishicle


Living pod


Capsules


Walking City


The Walking City, Ron Herron, 1964

This project explores the notion of buildings as self contained mechanical structures free to roam the city. It was inspired by Le Corbusiers idea of the house as a machine for living in.

A Walking City Final - Herron 1964 - Archigram 3d

Plug in City

A 1964 Project which explored the idea of the city as a structure into which cells (dwellings) could be inserted as needed.

Living City

This project was based on the concept of the city as a unique living organism.

Sin Centre


Spray Plastic Houses

Link to article:





Thoughts:
Archigram question the preconceived notion that rooms need to be square volumes. This project was inspired by rabbit burrows and their entirely unrectangular nature.

Fom Paris To Berlin

Link to Utube video: http://www.youtube.com/watch?v=THt5u-i2d9k



Thoughts:

"From Paris to Berlin" by Infernal was an international hit when it was released in 2005. The music video for it was clearly inspired by "Tron" The 1982 science fiction film by Disney.

TRON

Link to Utube video: http://www.youtube.com/watch?v=-3ODe9mqoDE

Link to Article: http://en.wikipedia.org/wiki/Tron_(film)

Tron is a 1982 American science fiction film by Walt Disney Pictures. It stars Jeff Bridges as Kevin Flynn (and his program counterpart inside the electronic world, Clu), Bruce Boxleitner as Tron and his User Alan Bradley, Cindy Morgan as Yori and Dr. Lora Baines, and Dan Shor as Ram. David Warner plays all three main antagonists: the program Sark, his User Ed Dillinger, and the voice of the Master Control Program. It was written and directed by Steven Lisberger. Tron has a distinctive visual style, as it was one of the first films from a major studio to use computer graphics extensively.

Beginnings:
The inspiration for Tron occurred in 1976 when Steve Lisberger, then an animator of drawings with his own studio, looked at a sample reel from a computer firm called
MAGI and saw Pong for the first time.[1] He was immediately fascinated by video games and wanted to do a film incorporating them. According to Lisberger, "I realized that there were these techniques that would be very suitable for bringing video games and computer visuals to the screen. And that was the moment that the whole concept flashed across my mind".[2] He was frustrated by the clique-ish nature of computers and video games and wanted to create a film that would open this world up to everyone. Lisberger and his business partner Donald Kushner moved to the West Coast in 1977 and set up an animation studio to develop Tron.[2] They borrowed against the anticipated profits of their 90-minute animated television special Animalympics to develop storyboards for Tron with the notion of making an animated film.[1]
The film was then conceived to be predominantly an animated film with live-action sequences acting as book ends.[2] The rest would involve a combination of computer generated visuals and back-lit animation. Lisberger planned to finance the movie independently by approaching several computer companies but had little success. However, one company, Information International, Inc., was receptive.[2] He met with Richard Taylor, a representative, and they began talking about using live-action photography with back-lit animation in such a way that it could be integrated with computer graphics. At this point, Lisberger already had a script written and the film entirely storyboarded with some computer animation tests completed.[2] He had spent approximately $300,000 developing Tron and had also secured $4–5 million in private backing before reaching a standstill. Lisberger and Kushner took their storyboards and samples of computer-generated films to Warner Bros., MGM and Columbia Pictures—all of whom turned them down.[1] In 1980, they decided to take the idea to Disney, which was interested in producing more daring productions at the time.[2] However, Disney executives were uncertain about giving $10–12 million to a first-time producer and director using techniques which, in most cases, had never been attempted. The studio agreed to finance a test reel which involved a flying disc champion throwing a rough prototype of the discs used in the film.[2] It was a chance to mix live-action footage with back-lit animation and computer generated visuals. It impressed the executives at Disney and they agreed to back the film. The script was subsequently re-written and re-storyboarded with the studio's input.[2] At the time, Disney rarely hired outsiders to make films for them and Kushner found that he and his group were given a less than warm welcome because "we tackled the nerve center—the animation department. They saw us as the germ from outside. We tried to enlist several Disney animators but none came. Disney is a closed group".....

Pre-production
Three designers were brought in to create the look of the computer world.
[2] Renowned French comic book artist Jean Giraud (aka Moebius) was the main set and costume designer for the movie. Most of the vehicle designs (including Sark's aircraft carrier, the light cycles, the tank and the solar sailer) were created by industrial designer Syd Mead, of Blade Runner fame. Peter Lloyd, a high-tech commercial artist, designed the environments.[2] However, these jobs often overlapped with Giraud working on the solar sailer and Mead designing terrain, sets and the film's logo. The original Program character design was inspired by the main Lisberger Studios logo, a glowing body builder hurling two discs.[2]
To create the computer animation sequences of Tron, Disney turned to the four leading computer graphics firms of the day: Information International Inc. of Culver City, California, who owned the Super Foonly F-1 (the fastest PDP-10 ever made and the only one of its kind); MAGI of Elmsford, New York; Robert Abel and Associates of California; and Digital Effects of New York City.[2] Bill Kovacs worked on this movie while working for Robert Abel before going on to found Wavefront Technologies. Tron was one of the first movies to make extensive use of any form of computer animation, and is celebrated as a milestone in the computer animation industry. However, the film contains less computer-generated imagery than is generally supposed: Only fifteen to twenty minutes of actual animation were used,[4] mostly scenes that use vehicles such as light-cycles, tanks and ships. Because the technology to combine computer animation and live action did not exist at the time, these sequences were intercut with the filmed characters.
Most of the scenes, backgrounds and visual effects in the film were created using more traditional techniques and a unique process known as "backlit animation".
[2] In this process, live-action scenes inside the computer world were filmed in black-and-white on an entirely black set, printed on large format high-contrast film, then colorized with photographic and rotoscopic techniques to give them a "technological" feel.[3] With multiple layers of high-contrast, large format positives and negatives, this process required truckloads of sheet film and a workload even greater than that of a conventional cel-animated feature. In addition, the varying quality and age of the film layers caused differing brightness levels for the backlit effects from frame to frame, explaining why glowing outlines and circuit traces tended to flicker in the original film. Due to its difficulty and cost, this process would never be repeated for another feature film.[2]
Sound design and creation for the film was put into the hands of Frank Serafine[5], who'd cut his teeth on the first, 1979 Star Trek film. Tron was a 1983 Academy Awards nominee for Best Sound.[6]
More than 500 people were involved in the post-production work, including 200 inker and hand-painters in Taiwan.[3]
This film features parts of the Lawrence Livermore National Laboratory — the multi-story ENCOM laser bay was the target area for the SHIVA solid state multi-beamed laser. Also, the stairway that Alan, Lora, and Flynn use to get to Alan's office is the stairway in Building 451 near the entrance to the main machine room. The cubicle scenes were shot in another room of the lab. Tron is the only movie to have scenes filmed inside this lab.
The original script called for "good" programs to be colored yellow and "evil" programs (those loyal to Sark and the MCP) to be colored blue. Partway into production, this coloring scheme was changed to blue for good and red for evil, but some scenes were produced using the original coloring scheme: Clu, who drives a tank, has yellow circuit lines, and all of Sark's tank commanders are blue (but appear green in some presentations). Also, the light-cycle sequence shows the heroes driving yellow (Flynn), orange (Tron) and red (Ram) cycles, while Sark's troops drive blue cycles; similarly, Clu's tank is red, while tanks driven by crews loyal to Sark are blue.
Budgeting the production was difficult because they were constantly breaking new ground as they progressed with additional challenges like an impending
Directors Guild of America strike and a fixed release date.[2] Disney predicted at least $400 million in domestic sales of merchandise, including an arcade game by Bally Midway and three Mattel Intellivision home video games.[3]

Tuesday, August 4, 2009

Week 2 - my vase

Week 2 - Missed week one and already behind :(

I quickly modeled up a vase in Rhino using a cone, a ball and some boolean comands.


Using one simple spotlight I created a rendered image of my designn.



Then I used the section comand in Rhino to make 5 sections through my vase. These sections will be the 5 pices I laser cut to make a model of my vase.




The create surface tool allowed me to trace these sections to make a 3d image of what my laser cut vase would look like once printed and put together.

Using the line and trim commands I designed the joints that would allow all the pieces to fit together.


I then exported the wire frame into cad, seperated and rotated the pieces and cleaned them up. This file was pfd'd and sent to the laser cutter to create my pieces.